Chinamay Kasareddy · Software engineer

Building real-time simulations, multiplayer systems and full-stack apps.

I am a Software engineer with 7+ years building real-time simulations, data-driven apps, and backend services. Led teams of 6+ developers to MVP launches and taught full-stack development in three countries.

Now
Simulation Architect, ACSILabs
Leadership
Led teams of 6+ developers to MVP
Education
B.S. Applied Computational Mathematics, SJSU
Recognition
Serious Games Showcase & Challenge 2025 Finalist
Showreel, 90 seconds. Web apps, computer vision, mobile apps and games in one cut. Sound on.

Experience

Building, leading and teaching since 2019

  1. Nov 2023 – Present

    Simulation Architect

    ACSILabs Inc.

    • Built two 90-minute USMC training scenarios with 10,000+ decision points and branching storylines (one with 5 endings), turning SME requirements into scenario logic in a no-code node editor; used by 4 platoons (200 Marines) every few months
    • Cut Docker restarts from 3–5 min to seconds (99% faster) and sped up database saves by removing 10,000s of redundant queries
    • Diagnosed a bug that evaded the team for 3 months: auth tokens expired after 24 hours, freezing menus and blocking sessions
    • Cut platoon login from 20 to ~5 min (75% faster) so a full platoon logs in at once; also cut latency and frame drops
    • Fixed a critical data-integrity bug that corrupted user records on sim load by adding safeguards for user data and accounts
    • Scaled the platform to 3 more clients with reusable scenarios, AI agents, environments, and networking, auth, and reporting
    • Collaborating with senior USMC officers and SMEs on a regulated defense program, turning requirements into technical solutions
  2. Jan 2023 – Nov 2023

    Lead Software Engineer (Contract)

    Caution Ready Inc.

    • Led 6 developers via sprints, code reviews, and Git workflows to ship a 1-hour Frontier Planets Origins demo to Microsoft
    • Directed AA-scale systems: enemy/companion AI, quests and dialogue, combat, boss fights, cutscenes, and a streamed open world
    • Architected ECS and jobs systems with ScriptableObject-driven AI, boosting frame rate and level-creation speed on 20+ levels
    • Mentored developers on SOLID principles, Git workflows, code reviews, and raising team code quality and consistency
  3. May 2022 – Jan 2023

    Full Stack Development Instructor

    Coding Minds Academy

    • Taught 6 weekly one-on-one JavaScript, Unity, HTML, and CSS courses to middle schoolers in China, France, and the U.S.
    • Raised student test scores 25% by tailoring each lesson plan to the student’s performance data
    • Earned 96% student and management satisfaction with new React/SQL courses; built a Flutter app other instructors use
  4. Dec 2021 – May 2022

    Software Engineer (Contract)

    Honor Games

    • Shipped Vultures, a factory tycoon on Steam, with a 4-person agile team: market sim, factory systems, contracts, leaderboards
    • Engineered a real-time market sim with math models for price surges, crashes, shortages, and breakdowns that vary each run
    • Raised frame rate 80% with thousands of conveyor items by rebuilding factory systems on Unity DOTS (ECS, C# Jobs, Burst)
  5. Aug 2019 – Dec 2021

    Software Engineer & Board of Directors

    Alter Learning Educational Platform Inc.

    • Led development of 6 educational games on a 40+ game subscription platform for PC/Mac, VR, and mobile
    • Set the games’ educational and technical vision as a board director, leading a 7-member team that drew investor interest
    • Integrated 40+ games with a Node.js backend API on AWS for accounts and subscriptions, plus multiplayer with Mirror
Independent ventures and earlier roles · Dusk Games Interactive, Etsy shop, RippleMatch, APATICS
  1. 2015 – Present

    Chief Executive Officer & Lead Developer

    Dusk Games Interactive (independent studio)

    • Lead an independent game studio that designs, builds and publicly releases games, including The Empty Vessel, SlimeVenture and The Disappearance.
  2. July 2023 – Present

    E-commerce Business Owner

    Etsy shop (digital assets)

    • Launched a digital asset store and deployed 100+ products: wallpapers, seamless textures, SVG stickers, sprite packs, coloring books and clip art.
    • Built the end-to-end workflow: ideation, AI-assisted refinement, batch composition in Canva, packaging for digital delivery and cataloging.
  3. Aug 2022 – Dec 2022

    Leadership Development Associate

    RippleMatch

    • Reached 1st place on the company’s Social Ladder leaderboard and met 2+ milestones each week.
  4. May 2019 – Aug 2019

    Software Quality Assurance Engineer

    APATICS

    • Analyzed the company website and logged 50+ errors a week using Excel, Python and SQL, resulting in a 30% boost in website speed.

Selected work

Three projects, three kinds of problem

Official U.S. Marine Corps training program · ACSILabs, Office of Naval Research contractNov 2023 – PresentOngoing

FutureView: USMC Training Simulation

Finalist, Serious Games Showcase & Challenge 2025

A production training platform built by ACSILabs for the U.S. Marine Corps under an Office of Naval Research contract. It puts Marines in realistic 3D scenarios, then measures their decisions so instructors can see how operational judgment develops.

My role
As Simulation Architect on the ACSILabs team, I build and optimize the real-time multiplayer environment in Unity and C# with Tnet3 networking and Dissonance voice, streamlined server-access authentication, and author branching training scenarios in the platform’s no-code node editor, linking scenario logic, dialogue and scoring through web nodes.
Outcome
Improved server efficiency by 70% through optimized authentication queries; the platform now delivers training simulations for the Marine Corps and additional clients. Team project; my contributions are listed above.
  • Unity
  • C#
  • Tnet3
  • Dissonance
  • Multiplayer
  • No-code node editor
Project details: FutureView: USMC Training Simulation

What the platform does

  • No-code node editor for authoring branching training scenarios
  • Intelligent agent system for in-scenario characters and dialogue
  • Real-time reporting of trainee performance and behavioral scores
  • Risk-free, low-cost environment for rehearsing complex decisions

Release

Developed for the U.S. Marine Corps under Office of Naval Research contract N6833522C0650. The video was published by ACSILabs and is marked Distribution Statement A, approved for public release.

Full-stack web applicationJun – Jul 2023Live demo

Hyperion

A music streaming web app modeled on Spotify, covering the full product loop: accounts, uploads, playback, favorites and paid subscriptions.

My role
Built end to end: a Next.js and React interface styled with Tailwind, Supabase on PostgreSQL for data, storage and sign-in (including GitHub OAuth), and Stripe for recurring premium billing. Added client form validation and server error handling.
Outcome
Deployed and publicly usable on Vercel, with a recorded walkthrough.
  • TypeScript
  • Next.js
  • React
  • Supabase
  • PostgreSQL
  • Stripe
Project details: Hyperion

How it’s put together

  • Interface: Next.js 13 (App Router), React, Tailwind CSS
  • Data and auth: Supabase Auth and Storage over PostgreSQL, GitHub OAuth
  • Payments: Stripe subscriptions with an account page for managing a plan
  • Reliability: react-hook-form validation on the client, toast-based error reporting from the server

Computer vision · Self-Driving Car NanodegreeCompleted

Advanced Lane Detection

Find the lane a car is driving in from ordinary dash-camera video, then measure how sharply the road curves and how far the car sits from the lane center.

My role
Wrote the image-processing pipeline in Python with OpenCV: camera calibration, distortion correction, color and gradient thresholding, a bird’s-eye perspective warp, and polynomial curve fitting of lane pixels.
Outcome
Produces annotated video with the detected lane, radius of curvature and vehicle offset on every frame.
  • Python
  • OpenCV
  • NumPy
  • Jupyter
Project details: Advanced Lane Detection

Pipeline

  • Calibrate the camera from chessboard images and undistort each frame
  • Combine color-space and gradient thresholds into a binary lane mask
  • Warp to a top-down view so lane lines become near-parallel
  • Locate lane pixels and fit second-order polynomials
  • Convert to real-world units for curvature and center offset, then project back onto the frame

Context

Completed as part of a Self-Driving Car Nanodegree, alongside projects on Kalman and particle filters, PID control and behavioral cloning.

More Work · every other project

Games & interactive

  • Crystal JourneyRetro 2D platformer built in 48 hours for a game jam
  • Travels of a HeroExperimental top-down RPG with melee, ranged and special attacks, enemy pathfinding and tunable stats

Self-driving car (Nanodegree)

Machine learning & data

Web & apps

About

Mathematics first, then the code

I studied applied computational mathematics, and that still shapes how I work: break the problem down, model it honestly, then build the simplest thing that holds up. Most of my professional work has been real-time and networked software — simulations, multiplayer systems and the backends behind them — but I’m just as comfortable on the web stack or in a Python notebook.

Outside of work I run a small independent label, Dusk Games Interactive, where I ship games end to end, and I enjoy game jams, badminton, reading and meditation.

Education

  • B.S. Applied Computational Mathematics

    San José State University · 2020 – 2022

    Minors in Computer Science and Business Administration · GPA 3.86 · Magna Cum Laude, President’s Scholar

  • B.S. Mathematics program

    California State University, East Bay · 2018 – 2020

    GPA 3.82

Credentials

  • Finalist, Serious Games Showcase & Challenge 2025 (FutureView)
  • AWS Certified Solutions Architect – Associate
  • Nanodegree: Self-Driving Car
  • Nanodegree: Deep Learning

What I work with, and where I’ve used it

Real-time & simulation

Unity (C#, ECS/DOTS) multiplayer training simulations at ACSILabs; real-time market simulation and DOTS factory systems for Vultures (Steam) at Honor Games; games released on itch.io.

C#, C++, Unity, Unreal Engine 5, Tnet3, Mirror, Photon

Web & backend

Hyperion’s Next.js + Supabase + Stripe stack; Node.js backend on AWS at Alter Learning; teaching React and SQL.

TypeScript/JavaScript, React, Node.js, PostgreSQL, MySQL, MongoDB, AWS, Firebase

Data & computer vision

Lane-detection pipeline and other self-driving car and deep learning Nanodegree projects.

Python, OpenCV, NumPy, Jupyter

Leading & teaching

Led teams of 6+ developers to MVP; taught six weekly courses across three countries.

Agile delivery, Jira, Git, curriculum design

Contact

Let’s connect.

The best way to reach me is on LinkedIn. My code and project videos are on GitHub and YouTube.